THAT'S NOT FUNNY!
A mischievous game of awful presents, birthday sabotage, and beautifully polite cruelty.
- Quick to learn, with deeper strategy as the rounds unfold
- Some birthdays make it through… most don’t
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Independent Game Studio
Two worlds. One studio voice. Click a game to open its page.
A mischievous game of awful presents, birthday sabotage, and beautifully polite cruelty.
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A fast reflex card game. Flip a card, shout the REVERSO in 3 seconds… or you lose.
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A cute-but-clever 1 vs many family strategy game. Light on rules, rich in decisions.
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An ambitious esoteric experience. Ritual tension, long arcs, and consequences that linger.
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Join the CircleSugar & Shadow Games develops two distinct product lines under a single creative direction. Our Sugar Games prioritize clarity, immediacy, and table energy — accessible designs that travel fast through word-of-mouth and invite repeat play.
Our Shadow Games push further: visionary, atmospheric, and strategically deeper experiences shaped by richer themes, longer arcs, and the exploration of the “shadow” within play.
The true hidden engine. You never see him on the cover, but he’s the one making everything work. Silent strategist, problem fixer, keeper of the project’s secrets. When something seems impossible, Fab is already three steps ahead with the solution in his pocket.
“I don’t need credit, I need it to work.”
The aesthetic eye of the group. She turns confused ideas into visuals that make people say “WOW!” at first glance. Pixel-perfect, killer palettes, and layouts that hypnotize and never let go.
“If it’s not beautiful, it’s not finished.”
The undisputed queen of controlled hype. Sharp copy, strong reveal timing, and a talent for making a small project feel impossible to ignore.
“It’s not marketing, it’s storytelling.”
The official destroyer of mechanics, in the best possible way. Plays, replays, breaks everything, finds hidden exploits, suggests brilliant fixes, and saves the game multiple times a day.
“If it survives me, it survives anyone.”
Fast learner, fresh eyes, dangerous questions. She brings energy, instinct, and the courage to challenge ideas that everyone else was ready to accept.
“I’m not here to follow… I’m here to surpass.”
“THAT'S NOT FUNNY! You don’t lose because of the cards. You lose because of people.”
“THAT'S NOT FUNNY! I’ve never slammed a table this hard in a game before.”
“REVERSO! turned our living room into a screaming match — in the best way.”
“So far just a vision, but Hauntings feels like opening a door you can’t close again.”
“Coletazo is cute on the surface, but there’s real strategy underneath.”